Exploring Alderley Edge

A more complete exploration of Alderley Edge, with a return route via farmland.

Technical sheet
No. 15415837
A Alderley Edge walk posted on 01/10/21 by Walks from the Door. Update : 04/10/21
Calculated time Calculated time: 2h20[?]
Distance Distance : 4.38mi
Vertical gain Vertical gain : 390ft
Vertical drop Vertical drop : 400ft
Highest point Highest point : 640ft
Lowest point Lowest point : 259ft
Easy Difficulty : Easy
Back to starting point Back to starting point : Yes
Walking Walking
Location Location : Alderley Edge
Starting point Starting point : N 53.304978° / W 2.228663°
Download : -


(D/A) From the rear of the pub, follow the fence on the right of the garden and out into Beaufort Close. Turn left. At the junction with Devonshire Road at the end of the road, turn left. Follow the road right at the next junction (Marlborough Avenue), then turn left at the next junction (Moss Lane).

(1) At the next T-junction (Mottram Road) cross and turn right. After 100 yards, turn left into Squirrels Jump. Take the path into the woods beyond the barrier at the end of the road. Climb the wooded slope gently, then descend slightly to a junction of paths.

(2) Turn right and climb a long flight of steps. Turn left at the top and shortly pass the Wizard’s Well on your right. After passing below a couple more rocky outcrops, turn right up stone steps and through gateposts then left to reach the top of Castle Rock. Follow the path beyond, with the wooded edge dropping away to your left and fields on your right. The path re-enters the trees and follows a wall on the right, turning right below the Armada Beacon. Bear left onto a lower path and follow it around the head of a wooded combe, crossing another path at the lowest point. Climb to emerge into the open area around Stormy Point. 

(3) Turn right above the rocks of Stormy Point and follow the broad path along the top of the Edge. Keep straight on (left) at a path junction to a wooden gate in a fence. Continue straight on, past the Golden Stone boulder on your left. 

(4) Pass a property entrance on your left, then turn left at a crossroads of paths. Descend between buildings and into fields, where the path swings right over a stile then left at another. Descend into a valley and turn left over a stile at the bottom, into trees. Pass a small waterfall on your left, then cross to the other side of the stream at a low footbridge. Bear right and follow the path with the stream and valley on your right. Keep right at a path junction, descending to the edge of the wood. Turn left along the bottom of the wood, with fields to your right.

(5) Follow the path round to the right and past a mine entrance. Keep along the bottom of the wood, ignoring paths up the slope to the left. Follow the path to the right, out of the woods and below the sandstone cliffs of a disused quarry to a car park and road. 

(6) Turn left along the road for a short distance then, before a cottage, turn right onto a footpath up steps amongst holly trees. Follow the path to a stile and into the corner of a field. Follow the right-hand edge of the field to another stile. Cross the next field diagonally to a footbridge over the Whitehall Brook. Follow the left-hand field edge to a stile in the corner, then turn left along the left-hand edge of the next field. After 100 yards, go through a kissing gate on your left and turn right, passing to the right of a pond.

(7) Follow the field edge out to the road by a farm entrance. Turn right along the road for a short distance, then left over a stile by a farm gate. Follow the left-hand edge of a couple of fields, then climb a stile into a layby by a road (Heyes Lane). Cross the road and follow a farm track opposite. Pass through a gateway, then turn left along the hedge. Follow the field edge round to the right, then turn left over a footbridge.

(8) Emerge between garden fences onto a road and cross straight over into another fenced path. Bear left before a play area out to a grassy mini-roundabout. Follow Oakfield Road, ahead, to its junction with Heywood Road, where you bear left, ignoring Crescent Road on your left. At the junction with Heyes Lane, turn right. Keep right at the junction with Duke Street, then turn left into Moss Rose to return to the Drum & Monkey.(D/A)

Waypoints :
D/A : mi 0 - alt. 272ft - The Drum & Monkey
1 : mi 0.3 - alt. 328ft - Mottram Road
2 : mi 0.73 - alt. 495ft - Steps
3 : mi 1.25 - alt. 610ft - Stormy Point
4 : mi 1.59 - alt. 594ft - Crossroads of paths
5 : mi 2.22 - alt. 489ft - Mine entrance
6 : mi 2.61 - alt. 348ft - Mottram Road
7 : mi 3.27 - alt. 295ft - Farm entrance
8 : mi 3.99 - alt. 262ft - Garden fences
D/A : mi 4.38 - alt. 272ft - The Drum & Monkey

Useful Information

This walk includes a long stepped climb to the Edge and some uneven or muddy paths. Numerous stiles.

Visorando and this author cannot be held responsible in the case of accidents or problems occuring on this walk.

During the walk or to do/see around

The Wizard’s Well was reputedly carved in the 19th century by Robert Garner, a local stone-mason and great-great-grand-father of Alderley Edge resident Alan Garner, who wrote The Weirdstone of Brisingamen, the classic Cheshire fantasy set in and around the Edge.

The Armada Beacon was one of a chain of fire beacons set up in Tudor times to act as an early-warning system in case of invasion. The memorial stone stands among the foundations of a stone building (demolished in the 1930s) which housed the fire basket. It in turn was built on top of a much older Bronze Age barrow.

The Druid’s Circle on Alderley Edge is not genuinely prehistoric, being only around 200 years old and possibly also the work of Robert Garner (see Wizard’s Well, above). The Golden Stone, a large natural boulder, was used in the Middle Ages as a boundary marker and is a Scheduled Monument.

Nether Alderley Mill (left) dates back to the late 1500s and contains 19th-century machinery. It is in the care of the National Trust and opens for guided tours at weekends from April to October. Nearby St Mary’s Church contains the Stanley Pew, a rare ‘flying’ pew of around 1600.

Stormy Point (right) provides superb views across the Cheshire Plain to Lyme Park and Kinder Scout. Among the sandstone outcrops is the Devil’s Grave, a former copper working. According to folklore, the Devil can be summoned by running round it three times anticlockwise.

Opinions and comments


Global average : 5/5
Number of opinions : 1
Description quality : 5/5
Routemap quality : 5/5
Walk interest : 5/5

on Mon 11 Oct 2021 18:13:56 CEST

Global average : 5 / 5

Date of walk : 10/10/21
Description quality : Very good
Routemap quality : Very good
Walk interest : Very good

It's a good walk and well described.

If I was super picky then in the start it refers to Devonshire Road and in fact it is Devonshire Drive

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