The Sailors’ Path follows a beautiful route between Snape Maltings and Aldeburgh. The Path is named because sailors would walk the path between Aldeburgh and Snape.
(D/A) Follow the Sailors’ Path to Snape Warren woods. When you enter the woodland, turn left. At next junction, take path to left to walk along the edge of marshes.
(1) At end of path, turn right along track. (If path is very muddy, retrace to previous path. Turn left to reach the road and turn left. Walk along road to village to re-join the route.)
(2) Turn left into Snape village. Cross straight over the main road to continue on the lane between houses and hedges. Just before a flint walled cottage, take the path left into open countryside. Follow straight path to track and turn left. Continue on track to main road, turn right. Return to the Maltings.(D/A)
Waypoints :
D/A : mi 0 - alt. 7ft - Snape Maltings
1 : mi 1.24 - alt. 3ft - Path
2 : mi 1.36 - alt. 20ft - Priory Road
D/A : mi 2.4 - alt. 7ft - Snape Maltings
Mostly well made paths and tracks; some sections on minor roads and pavements. Take great care.
Visorando and this author cannot be held responsible in the case of accidents or problems occuring on this walk.
The Sailors’ Path follows a beautiful route between Snape Maltings and Aldeburgh. The Path is named because sailors would walk the path between Aldeburgh and Snape.
The Sailors’ Path follows a beautiful route between Snape Maltings and Aldeburgh. The Path is named because sailors would walk the path between Aldeburgh and Snape.
The River Alde is little more than a stream until it nears Snape Maltings. Here the river becomes tidal and it broadens into a wide estuary. It’s a place of glistening mud and open water, filled twice a day by the incoming tide and rich in wildlife.
Enjoy a wonderful walk on the banks of the River Alde.
This walk follows paths across wild Suffolk heathland and through mysterious woodland. You will encounter ancient habitats, old twisted pine trees, hidden glades and commercial forestry
Explore a mosaic of unique landscapes including reedbed, woodland, marsh and shingle coast, which sustain a large diversity of wildlife.
An easy walk from the car park, along the shingle beach, and onto the clifftop paths.
This walk was designed to aid an accompanied site visit by the Planning Inspectorate examining proposals for an offshore windfarm infrastructure of sub-surface drilling and cable route onshore.
This walk crosses the mysterious marshes before returning to Orford to visit the castle and church
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The GPS track and description are the property of the author.